Weapon Statistics
750
RPM
65
Damage
299
Penetration
850m/s
Muzzle Velocity
79.9m
Hitscan Range
30
/ 35
/ 50
Magazine
2.2 ~ 2.9
Vertical Recoil
-0.2 ~ 0.5
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
2.32s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
4.46s
3.53s
(0.93s faster)
Empty
5.15s
4.42s
(0.73s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 850 | 0ms | 64.7 | 300 | 2 | 2 | 2 | 3 |
| 10m | 829 | 17ms | 63.3 | 292 | 2 | 2 | 3 | 3 |
| 25m | 808 | 33ms | 61.9 | 286 | 2 | 2 | 3 | 3 |
| 50m | 769 | 67ms | 59.2 | 272 | 2 | 2 | 3 | 3 |
| 75m | 732 | 100ms | 56.6 | 260 | 2 | 2 | 3 | 3 |
| 100m | 696 | 133ms | 54.2 | 248 | 2 | 3 | 3 | 3 |
| 150m | 616 | 217ms | 48.7 | 220 | 3 | 3 | 3 | 4 |
| 200m | 545 | 300ms | 43.9 | 197 | 3 | 3 | 4 | 4 |
| 250m | 472 | 400ms | 38.9 | 172 | 3 | 3 | 4 | 5 |
| 300m | 400 | 517ms | 33.9 | 148 | 3 | 4 | 5 | 5 |
| 400m | 267 | 817ms | 24.8 | 103 | 5 | 5 | 6 | 7 |
| 500m | 145 | 1333ms | 16.5 | 62 | 7 | 7 | 8 | 9 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
45,284 | 15.0 % |
| #2 |
|
41,120 | 22.4 % |
| #3 |
|
22,346 | 21.8 % |
| #4 |
|
19,130 | 14.8 % |
| #5 |
|
18,688 | 14.8 % |
| #6 |
|
18,323 | 22.1 % |
| #7 |
|
17,015 | 11.9 % |
| #8 |
|
14,939 | 16.4 % |
| #9 |
|
14,377 | 14.0 % |
| #10 |
|
14,284 | 14.2 % |