Weapon Statistics
741
RPM
60
Damage
276
Penetration
780m/s
Muzzle Velocity
73.4m
Hitscan Range
30
/ 35
/ 50
Magazine
2.0 ~ 2.4
Vertical Recoil
-0.5 ~ 0.6
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
2.35s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
4.18s
3.68s
(0.50s faster)
Empty
4.67s
3.98s
(0.69s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 780 | 0ms | 59.9 | 276 | 2 | 2 | 3 | 3 |
| 10m | 761 | 17ms | 58.6 | 269 | 2 | 2 | 3 | 3 |
| 25m | 742 | 33ms | 57.4 | 263 | 2 | 2 | 3 | 3 |
| 50m | 689 | 83ms | 53.7 | 245 | 2 | 3 | 3 | 3 |
| 75m | 656 | 117ms | 51.4 | 234 | 2 | 3 | 3 | 4 |
| 100m | 624 | 150ms | 49.3 | 223 | 3 | 3 | 3 | 4 |
| 150m | 552 | 233ms | 44.4 | 199 | 3 | 3 | 4 | 4 |
| 200m | 478 | 333ms | 39.3 | 174 | 3 | 3 | 4 | 5 |
| 250m | 405 | 450ms | 34.3 | 150 | 3 | 4 | 5 | 5 |
| 300m | 337 | 583ms | 29.6 | 127 | 4 | 4 | 5 | 6 |
| 400m | 205 | 967ms | 20.6 | 82 | 5 | 6 | 7 | 8 |
| 500m | 102 | 1650ms | 13.6 | 48 | 8 | 9 | 10 | 10 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
74,538 | 20.9 % |
| #2 |
|
57,707 | 24.3 % |
| #3 |
|
46,987 | 20.7 % |
| #4 |
|
40,751 | 20.1 % |
| #5 |
|
34,903 | 22.7 % |
| #6 |
|
33,952 | 15.2 % |
| #7 |
|
32,424 | 21.2 % |
| #8 |
|
26,179 | 17.7 % |
| #9 |
|
24,666 | 21.0 % |
| #10 |
|
23,719 | 20.8 % |