Weapon Statistics
600
RPM
94
Damage
365
Penetration
715m/s
Muzzle Velocity
67.3m
Hitscan Range
20
/ 30
Magazine
2.6 ~ 2.9
Vertical Recoil
-0.5 ~ 0.7
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
2.90s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
3.92s
3.13s
(0.79s faster)
Empty
4.47s
3.79s
(0.68s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 715 | 0ms | 94.0 | 365 | 2 | 2 | 2 | 2 |
| 10m | 698 | 17ms | 91.8 | 357 | 2 | 2 | 2 | 2 |
| 25m | 664 | 50ms | 87.5 | 341 | 2 | 2 | 2 | 2 |
| 50m | 632 | 83ms | 83.5 | 326 | 2 | 2 | 2 | 2 |
| 75m | 602 | 117ms | 79.7 | 311 | 2 | 2 | 2 | 3 |
| 100m | 559 | 167ms | 74.3 | 291 | 2 | 2 | 2 | 3 |
| 150m | 484 | 267ms | 64.8 | 256 | 2 | 2 | 3 | 3 |
| 200m | 420 | 367ms | 56.7 | 225 | 2 | 3 | 3 | 3 |
| 250m | 349 | 500ms | 47.7 | 192 | 3 | 3 | 4 | 4 |
| 300m | 279 | 667ms | 38.9 | 158 | 3 | 4 | 4 | 5 |
| 400m | 156 | 1150ms | 23.3 | 100 | 5 | 6 | 7 | 8 |
| 500m | 73 | 2100ms | 12.9 | 61 | 8 | 10 | 10 | 10 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
23,151 | 31.4 % |
| #2 |
|
21,520 | 22.5 % |
| #3 |
|
20,293 | 17.8 % |
| #4 |
|
19,902 | 17.8 % |
| #5 |
|
17,502 | 20.1 % |
| #6 |
|
16,658 | 20.6 % |
| #7 |
|
16,162 | 14.3 % |
| #8 |
|
13,309 | 45.6 % |
| #9 |
|
13,256 | 22.3 % |
| #10 |
|
12,993 | 17.2 % |