Weapon Statistics
1000
RPM
131
Damage
622
Penetration
820m/s
Muzzle Velocity
77.1m
Hitscan Range
100
/ 100
/ 50
Magazine
3.6 ~ 4.0
Vertical Recoil
-1.8 ~ 2.5
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
1.74s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
9.44s
7.86s
(1.58s faster)
Empty
11.92s
9.93s
(1.99s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 820 | 0ms | 131.1 | 622 | 1 | 1 | 1 | 1 |
| 10m | 800 | 17ms | 128.9 | 608 | 1 | 1 | 1 | 1 |
| 25m | 780 | 33ms | 126.8 | 594 | 1 | 1 | 1 | 1 |
| 50m | 742 | 67ms | 122.9 | 567 | 1 | 1 | 1 | 2 |
| 75m | 706 | 100ms | 119.1 | 541 | 1 | 1 | 1 | 2 |
| 100m | 656 | 150ms | 113.8 | 505 | 1 | 1 | 1 | 2 |
| 150m | 580 | 233ms | 105.8 | 452 | 1 | 1 | 2 | 2 |
| 200m | 514 | 317ms | 98.8 | 405 | 2 | 2 | 2 | 2 |
| 250m | 445 | 417ms | 91.6 | 356 | 2 | 2 | 2 | 2 |
| 300m | 369 | 550ms | 83.6 | 302 | 2 | 2 | 2 | 2 |
| 400m | 237 | 883ms | 69.7 | 208 | 2 | 2 | 2 | 2 |
| 500m | 126 | 1450ms | 58.0 | 129 | 2 | 2 | 2 | 2 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
34,778 | 7.6 % |
| #2 |
|
19,534 | 6.3 % |
| #3 |
|
15,571 | 10.7 % |
| #4 |
|
13,812 | 2.5 % |
| #5 |
|
13,307 | 6.8 % |
| #6 |
|
12,648 | 7.1 % |
| #7 |
|
12,172 | 7.4 % |
| #8 |
|
11,514 | 7.0 % |
| #9 |
|
11,472 | 5.4 % |
| #10 |
|
10,259 | 8.2 % |