Weapon Statistics
652
RPM
85
Damage
249
Penetration
253m/s
Muzzle Velocity
22.6m
Hitscan Range
7
/ 10
Magazine
3.6 ~ 4.0
Vertical Recoil
-2.1 ~ 2.1
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
2.67s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
3.05s
2.41s
(0.64s faster)
Empty
3.54s
2.88s
(0.66s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 253 | 0ms | 85.4 | 249 | 2 | 2 | 2 | 3 |
| 10m | 220 | 50ms | 73.2 | 215 | 2 | 2 | 3 | 3 |
| 25m | 177 | 133ms | 57.1 | 170 | 2 | 3 | 3 | 4 |
| 50m | 120 | 300ms | 36.1 | 112 | 3 | 4 | 6 | 8 |
| 75m | 79 | 550ms | 20.8 | 70 | 5 | 7 | 10 | 10 |
| 100m | 58 | 933ms | 12.8 | 48 | 8 | 10 | 10 | 10 |
| 150m | 50 | 1900ms | 10.1 | 40 | 10 | 10 | 10 | 10 |
| 200m | 50 | 2900ms | 10.0 | 40 | 10 | 10 | 10 | 10 |
| 250m | 50 | 3900ms | 10.0 | 40 | 10 | 10 | 10 | 10 |
| 300m | 50 | 4900ms | 10.0 | 40 | 10 | 10 | 10 | 10 |
| 400m | 50 | 6900ms | 10.0 | 40 | 10 | 10 | 10 | 10 |
| 500m | 50 | 8900ms | 10.0 | 40 | 10 | 10 | 10 | 10 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
1,161 | 25.9 % |
| #2 |
|
1,015 | 31.6 % |
| #3 |
|
980 | 20.2 % |
| #4 |
|
925 | 27.4 % |
| #5 |
|
857 | 33.0 % |
| #6 |
|
736 | 30.5 % |
| #7 |
|
681 | 30.2 % |
| #8 |
|
640 | 27.0 % |
| #9 |
|
569 | 26.8 % |
| #10 |
|
556 | 24.8 % |