Weapon Statistics
800
RPM
133
Damage
636
Penetration
840m/s
Muzzle Velocity
79.0m
Hitscan Range
100
Magazine
2.9 ~ 3.2
Vertical Recoil
-0.8 ~ 1.2
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
2.17s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
8.32s
6.87s
(1.45s faster)
Empty
9.96s
7.94s
(2.02s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 840 | 0ms | 133.2 | 636 | 1 | 1 | 1 | 1 |
| 10m | 819 | 17ms | 131.0 | 622 | 1 | 1 | 1 | 1 |
| 25m | 799 | 33ms | 128.8 | 607 | 1 | 1 | 1 | 1 |
| 50m | 760 | 67ms | 124.7 | 580 | 1 | 1 | 1 | 1 |
| 75m | 723 | 100ms | 120.9 | 553 | 1 | 1 | 1 | 2 |
| 100m | 688 | 133ms | 117.2 | 528 | 1 | 1 | 1 | 2 |
| 150m | 609 | 217ms | 108.8 | 472 | 1 | 1 | 1 | 2 |
| 200m | 539 | 300ms | 101.5 | 422 | 1 | 2 | 2 | 2 |
| 250m | 466 | 400ms | 93.8 | 371 | 2 | 2 | 2 | 2 |
| 300m | 386 | 533ms | 85.4 | 314 | 2 | 2 | 2 | 2 |
| 400m | 258 | 833ms | 71.9 | 223 | 2 | 2 | 2 | 2 |
| 500m | 139 | 1367ms | 59.3 | 138 | 2 | 2 | 2 | 2 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
12,915 | 9.9 % |
| #2 |
|
8,155 | 12.4 % |
| #3 |
|
7,383 | 9.0 % |
| #4 |
|
5,970 | 6.7 % |
| #5 |
|
5,770 | 12.9 % |
| #6 |
|
5,597 | 8.6 % |
| #7 |
|
5,476 | 4.1 % |
| #8 |
|
5,337 | 5.0 % |
| #9 |
|
4,869 | 11.4 % |
| #10 |
|
4,244 | 11.8 % |