Weapon Statistics
632
RPM
72
Damage
333
Penetration
950m/s
Muzzle Velocity
89.3m
Hitscan Range
35
/ 50
Magazine
2.5 ~ 2.9
Vertical Recoil
-0.5 ~ 0.8
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
2.75s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
3.58s
3.16s
(0.42s faster)
Empty
5.45s
4.30s
(1.15s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 950 | 0ms | 71.6 | 333 | 2 | 2 | 2 | 3 |
| 10m | 926 | 17ms | 70.0 | 325 | 2 | 2 | 2 | 3 |
| 25m | 903 | 33ms | 68.4 | 317 | 2 | 2 | 2 | 3 |
| 50m | 859 | 67ms | 65.3 | 302 | 2 | 2 | 2 | 3 |
| 75m | 817 | 100ms | 62.5 | 288 | 2 | 2 | 3 | 3 |
| 100m | 797 | 117ms | 61.1 | 282 | 2 | 2 | 3 | 3 |
| 150m | 721 | 183ms | 55.9 | 256 | 2 | 3 | 3 | 3 |
| 200m | 637 | 267ms | 50.2 | 228 | 2 | 3 | 3 | 4 |
| 250m | 564 | 350ms | 45.2 | 203 | 3 | 3 | 4 | 4 |
| 300m | 488 | 450ms | 40.0 | 178 | 3 | 3 | 4 | 5 |
| 400m | 352 | 683ms | 30.6 | 132 | 4 | 4 | 5 | 6 |
| 500m | 222 | 1033ms | 21.8 | 88 | 5 | 6 | 7 | 8 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
40,409 | 19.9 % |
| #2 |
|
22,164 | 13.1 % |
| #3 |
|
11,823 | 21.1 % |
| #4 |
|
8,214 | 16.7 % |
| #5 |
|
6,303 | 17.7 % |
| #6 |
|
5,933 | 19.2 % |
| #7 |
|
5,924 | 13.5 % |
| #8 |
|
5,409 | 11.1 % |
| #9 |
|
5,239 | 21.3 % |
| #10 |
|
4,552 | 12.6 % |