Weapon Statistics
1000
RPM
70
Damage
326
Penetration
930m/s
Muzzle Velocity
87.4m
Hitscan Range
25
/ 30
Magazine
2.5 ~ 3.2
Vertical Recoil
-0.9 ~ 1.2
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
1.74s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
4.13s
3.48s
(0.65s faster)
Empty
5.50s
4.49s
(1.01s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 930 | 0ms | 70.2 | 326 | 2 | 2 | 2 | 3 |
| 10m | 907 | 17ms | 68.6 | 319 | 2 | 2 | 2 | 3 |
| 25m | 884 | 33ms | 67.1 | 311 | 2 | 2 | 2 | 3 |
| 50m | 841 | 67ms | 64.1 | 296 | 2 | 2 | 3 | 3 |
| 75m | 800 | 100ms | 61.3 | 283 | 2 | 2 | 3 | 3 |
| 100m | 761 | 133ms | 58.6 | 270 | 2 | 2 | 3 | 3 |
| 150m | 689 | 200ms | 53.7 | 245 | 2 | 3 | 3 | 3 |
| 200m | 624 | 267ms | 49.3 | 224 | 3 | 3 | 3 | 4 |
| 250m | 553 | 350ms | 44.4 | 199 | 3 | 3 | 4 | 4 |
| 300m | 478 | 450ms | 39.3 | 174 | 3 | 3 | 4 | 5 |
| 400m | 337 | 700ms | 29.6 | 127 | 4 | 4 | 5 | 6 |
| 500m | 206 | 1083ms | 20.6 | 82 | 5 | 6 | 7 | 8 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
25,806 | 16.5 % |
| #2 |
|
24,927 | 18.1 % |
| #3 |
|
21,514 | 15.1 % |
| #4 |
|
21,022 | 17.1 % |
| #5 |
|
19,459 | 13.3 % |
| #6 |
|
18,985 | 12.8 % |
| #7 |
|
18,788 | 17.5 % |
| #8 |
|
18,465 | 15.2 % |
| #9 |
|
15,963 | 18.7 % |
| #10 |
|
14,532 | 15.7 % |