Weapon Statistics
650
RPM
70
Damage
323
Penetration
920m/s
Muzzle Velocity
86.5m
Hitscan Range
30
/ 35
/ 50
Magazine
2.3 ~ 2.7
Vertical Recoil
-0.4 ~ 0.7
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
2.68s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
5.22s
3.95s
(1.27s faster)
Empty
5.83s
4.27s
(1.56s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 920 | 0ms | 69.5 | 323 | 2 | 2 | 2 | 3 |
| 10m | 897 | 17ms | 68.0 | 315 | 2 | 2 | 2 | 3 |
| 25m | 875 | 33ms | 66.4 | 308 | 2 | 2 | 2 | 3 |
| 50m | 832 | 67ms | 63.5 | 293 | 2 | 2 | 3 | 3 |
| 75m | 791 | 100ms | 60.7 | 280 | 2 | 2 | 3 | 3 |
| 100m | 753 | 133ms | 58.1 | 267 | 2 | 2 | 3 | 3 |
| 150m | 682 | 200ms | 53.2 | 243 | 2 | 3 | 3 | 4 |
| 200m | 603 | 283ms | 47.8 | 216 | 3 | 3 | 3 | 4 |
| 250m | 534 | 367ms | 43.1 | 193 | 3 | 3 | 4 | 4 |
| 300m | 462 | 467ms | 38.2 | 169 | 3 | 4 | 4 | 5 |
| 400m | 326 | 717ms | 28.9 | 123 | 4 | 5 | 5 | 6 |
| 500m | 196 | 1117ms | 20.0 | 79 | 6 | 6 | 7 | 8 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
13,123 | 15.0 % |
| #2 |
|
10,704 | 17.7 % |
| #3 |
|
9,771 | 19.3 % |
| #4 |
|
8,831 | 22.4 % |
| #5 |
|
5,329 | 22.1 % |
| #6 |
|
4,601 | 13.1 % |
| #7 |
|
4,448 | 19.6 % |
| #8 |
|
4,347 | 23.8 % |
| #9 |
|
4,199 | 19.0 % |
| #10 |
|
4,088 | 13.9 % |