Weapon Statistics
600
RPM
73
Damage
365
Penetration
715m/s
Muzzle Velocity
67.3m
Hitscan Range
20
/ 35
/ 50
Magazine
2.6 ~ 3.0
Vertical Recoil
-0.5 ~ 0.8
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
2.90s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
3.60s
2.84s
(0.76s faster)
Empty
5.15s
3.93s
(1.22s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 715 | 0ms | 73.0 | 365 | 2 | 2 | 2 | 3 |
| 10m | 698 | 17ms | 71.3 | 357 | 2 | 2 | 2 | 3 |
| 25m | 664 | 50ms | 68.2 | 341 | 2 | 2 | 2 | 3 |
| 50m | 632 | 83ms | 65.1 | 326 | 2 | 2 | 2 | 3 |
| 75m | 602 | 117ms | 62.3 | 311 | 2 | 2 | 3 | 3 |
| 100m | 559 | 167ms | 58.3 | 291 | 2 | 2 | 3 | 3 |
| 150m | 484 | 267ms | 51.1 | 256 | 2 | 3 | 3 | 4 |
| 200m | 420 | 367ms | 45.0 | 225 | 3 | 3 | 4 | 4 |
| 250m | 349 | 500ms | 38.3 | 192 | 3 | 4 | 4 | 5 |
| 300m | 279 | 667ms | 31.7 | 158 | 4 | 4 | 5 | 6 |
| 400m | 156 | 1150ms | 20.0 | 100 | 5 | 6 | 8 | 8 |
| 500m | 73 | 2100ms | 12.2 | 61 | 9 | 10 | 10 | 10 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
71,336 | 19.2 % |
| #2 |
|
50,084 | 17.3 % |
| #3 |
|
45,261 | 21.4 % |
| #4 |
|
31,189 | 23.9 % |
| #5 |
|
27,990 | 19.2 % |
| #6 |
|
26,686 | 21.2 % |
| #7 |
|
24,652 | 16.6 % |
| #8 |
|
23,818 | 22.0 % |
| #9 |
|
23,500 | 16.1 % |
| #10 |
|
23,233 | 17.0 % |