Weapon Statistics
632
RPM
105
Damage
405
Penetration
800m/s
Muzzle Velocity
75.2m
Hitscan Range
20
/ 30
Magazine
3.2 ~ 3.6
Vertical Recoil
-0.8 ~ 1.0
Lateral Recoil
Recoil Pattern
—
Pitch / 30 shots
—
Yaw / 30 shots
1.00×
Recoil Factor
2.75s
Burst Duration
Mean Path
Random Sprays
Muzzle
Simulated client-side from per-shot recoil ranges.
Prone ×0.4 and Focus ×0.75 from BP_Firearm_Base.
Moving ×1.5 is the flat value from RecoilAmountMovementByWeightDefault;
Low Stam ×1.3 is the midpoint of RecoilAmountLowStaminaByWeightDefault.
Attachment modifiers apply vertical/lateral independently.
Reload Times
Normal
Speed
Tactical
3.76s
3.07s
(0.69s faster)
Empty
5.21s
4.44s
(0.77s faster)
Damage Falloff by Distance
| Dist | Vel | ToF | Dmg | Pen | STKNone | STKLight | STKHeavy | STKBruis. |
|---|---|---|---|---|---|---|---|---|
| 0m | 800 | 0ms | 104.7 | 405 | 1 | 2 | 2 | 2 |
| 10m | 780 | 17ms | 102.2 | 396 | 1 | 2 | 2 | 2 |
| 25m | 761 | 33ms | 99.8 | 387 | 2 | 2 | 2 | 2 |
| 50m | 724 | 67ms | 95.2 | 369 | 2 | 2 | 2 | 2 |
| 75m | 672 | 117ms | 88.6 | 345 | 2 | 2 | 2 | 2 |
| 100m | 640 | 150ms | 84.5 | 330 | 2 | 2 | 2 | 2 |
| 150m | 566 | 233ms | 75.2 | 295 | 2 | 2 | 2 | 3 |
| 200m | 490 | 333ms | 65.6 | 258 | 2 | 2 | 3 | 3 |
| 250m | 425 | 433ms | 57.4 | 228 | 2 | 2 | 3 | 3 |
| 300m | 353 | 567ms | 48.3 | 194 | 3 | 3 | 3 | 4 |
| 400m | 223 | 917ms | 31.9 | 132 | 4 | 4 | 5 | 6 |
| 500m | 113 | 1550ms | 17.9 | 80 | 6 | 7 | 9 | 10 |
Ballistic Performance
Raw Ammo Curves
Top Players
| # | Player | Kills | Accuracy |
|---|---|---|---|
| #1 |
|
26,963 | 20.2 % |
| #2 |
|
24,893 | 13.5 % |
| #3 |
|
23,764 | 15.2 % |
| #4 |
|
21,183 | 17.6 % |
| #5 |
|
19,941 | 15.1 % |
| #6 |
|
18,616 | 12.7 % |
| #7 |
|
17,530 | 22.1 % |
| #8 |
|
16,168 | 21.5 % |
| #9 |
|
15,530 | 22.7 % |
| #10 |
|
15,500 | 12.4 % |