PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
4.14
99.91 %

K/D Ratio
.06
100.00 %

Total Kills
1
100.00 %

Kills/Min
.07
100.00 %

Win Rate
20 %
98.11 %

Matches Won
1
100.00 %

Deaths
18
100.00 %

Assists
0
100.00 %

Accuracy
13.0 %
66.86 %

Headshot %
0.0 %
100.00 %

Objectives
0
100.00 %

Distance
4km
16.6 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Observer
|
|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
QBZ-03 | 0 | 0 | 7 | 1 | 14.3 % | 0 | 0 | ||
|
QTS-11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Personal Bests
Most Kills
0
Powerplant
Best K/D
0
Powerplant
Highest Score
0
Powerplant
Most Headshots
0
Powerplant
Most Objectives
0
Powerplant
Recent Matches
Checkpoint
Powerplant
2 K/D
0/1 Rounds
Checkpoint
Mountain
14 K/D
1/1 Rounds
Checkpoint
Tell
38 K/D
1/1 Rounds
Checkpoint
Town
8 K/D
0/2 Rounds
Checkpoint
Lastlight
3 K/D
0/1 Rounds
Checkpoint
Bab
7 K/D
1/3 Rounds
Checkpoint
Town
1.4 K/D
0/1 Rounds
Checkpoint
Compound
2.5 K/D
1/1 Rounds
Checkpoint
Gap
10.25 K/D
1/2 Rounds
Checkpoint
Tell
6.5 K/D
0/1 Rounds
Observer
Rifleman