PUSH
PENDING
— — —
Unclassified
DOMINATION
PENDING
— — —
Unclassified
FRONTLINE
PENDING
— — —
Unclassified
Score/Min
4.31
99.80 %

K/D Ratio
1
44.67 %

Total Kills
5
100.00 %

Kills/Min
.39
79.21 %

Win Rate
0 %
100.00 %

Matches Won
0
100.00 %

Deaths
5
100.00 %

Assists
0
100.00 %

Accuracy
75.0 %
0.01 %

Headshot %
20.0 %
0.65 %

Objectives
0
100.00 %

Distance
1km
4.7 km/h
Combat Stats
Score Performance
Class Times
| Class | Time Played |
|---|---|
Rifleman
|
Weapons
| Weapon | Kills | K/Min | Time | Shots | Hits | Acc | HS | HS% | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
QBZ-97 | 3 | 0.371 | 7 | 8 | 114.3 % | 1 | 33.3 % | ||
|
G3A3 | 2 | 1.277 | 5 | 4 | 80.0 % | 0 | 0.0 % | ||
|
M16A4 | 0 | 0 | 4 | 0 | 0.0 % | 0 | 0 |
Recent Matches
Checkpoint
Citadel
5 K/D
0/1 Rounds
Checkpoint
Forest
5.29 K/D
0/3 Rounds
Checkpoint
Compound
4 K/D
0/2 Rounds
Checkpoint
Farmhouse
1.5 K/D
0/1 Rounds
Checkpoint
Tell
3.33 K/D
0/1 Rounds
Checkpoint
Compound
0 K/D
0/1 Rounds
Checkpoint
Forest
1 K/D
0/1 Rounds
Checkpoint
Buhriz
20.67 K/D
1/2 Rounds
Checkpoint
Sinjar
3.33 K/D
0/2 Rounds
Checkpoint
Compound
12 K/D
0/1 Rounds
Rifleman